unreal.RigVMSchema

class unreal.RigVMSchema(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

The Schema is used to determine which actions are allowed on a graph. This includes any topological change.

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMSchema.h