unreal.RootMotionModifier

class unreal.RootMotionModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

URootMotionModifier

C++ Source:

  • Plugin: MotionWarping

  • Module: MotionWarping

  • File: RootMotionModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actual_start_time (float): [Read-Write] Actual playback time when the modifier becomes active

  • animation (AnimSequenceBase): [Read-Write] Source of the root motion we are warping

  • current_position (float): [Read-Write] Current playback time of the animation

  • end_time (float): [Read-Write] End time of the warping window

  • previous_position (float): [Read-Write] Previous playback time of the animation

  • start_time (float): [Read-Write] Start time of the warping window

  • start_transform (Transform): [Read-Write] Character owner transform at the time this modifier becomes active

  • weight (float): [Read-Write] Current blend weight of the animation

property actual_start_time: float

[Read-Only] Actual playback time when the modifier becomes active

Type:

(float)

property animation: AnimSequenceBase

[Read-Only] Source of the root motion we are warping

Type:

(AnimSequenceBase)

property current_position: float

[Read-Only] Current playback time of the animation

Type:

(float)

property end_time: float

[Read-Only] End time of the warping window

Type:

(float)

property previous_position: float

[Read-Only] Previous playback time of the animation

Type:

(float)

property start_time: float

[Read-Only] Start time of the warping window

Type:

(float)

property start_transform: Transform

[Read-Only] Character owner transform at the time this modifier becomes active

Type:

(Transform)

property weight: float

[Read-Only] Current blend weight of the animation

Type:

(float)