unreal.RootMotionModifierState
¶
- class unreal.RootMotionModifierState¶
Bases:
EnumBase
The possible states of a Root Motion Modifier
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: RootMotionModifier.h
- ACTIVE: RootMotionModifierState¶
The modifier is active and currently affecting the final root motion
- Type:
1
- DISABLED: RootMotionModifierState¶
The modifier will remain in the list (as long as the window is active) but will not modify the root motion
- Type:
3
- MARKED_FOR_REMOVAL: RootMotionModifierState¶
The modifier has been marked for removal. Usually because the warping window is done
- Type:
2
- WAITING: RootMotionModifierState¶
The modifier is waiting for the animation to hit the warping window
- Type:
0