unreal.RuntimeGenerationType
¶
- class unreal.RuntimeGenerationType¶
Bases:
EnumBase
Supported options for runtime navigation data generation
C++ Source:
Module: NavigationSystem
File: NavigationData.h
- DYNAMIC: RuntimeGenerationType¶
Fully dynamic, supports geometry changes along with navigation modifiers
- Type:
2
- DYNAMIC_MODIFIERS_ONLY: RuntimeGenerationType¶
Supports only navigation modifiers updates
- Type:
1
- STATIC: RuntimeGenerationType¶
No runtime generation, fully static navigation data
- Type:
0