unreal.RuntimeVirtualTextureTextureAddressMode

class unreal.RuntimeVirtualTextureTextureAddressMode

Bases: EnumBase

Defines texture addressing behavior.

C++ Source:

  • Module: Engine

  • File: MaterialExpressionRuntimeVirtualTextureSample.h

RVTTA_CLAMP: RuntimeVirtualTextureTextureAddressMode

Clamp mode.

Type:

0

RVTTA_WRAP: RuntimeVirtualTextureTextureAddressMode

Wrap mode.

Type:

1