unreal.SafeZoneSlot

class unreal.SafeZoneSlot(outer: Object | None = None, name: Name | str = 'None')

Bases: PanelSlot

Safe Zone Slot

C++ Source:

  • Module: UMG

  • File: SafeZoneSlot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • h_align (HorizontalAlignment): [Read-Write]

  • is_title_safe (bool): [Read-Write]

  • padding (Margin): [Read-Write]

  • safe_area_scale (Margin): [Read-Write]

  • v_align (VerticalAlignment): [Read-Write]

property h_align: HorizontalAlignment

[Read-Write]

Type:

(HorizontalAlignment)

property is_title_safe: bool

[Read-Write]

Type:

(bool)

property padding: Margin

[Read-Write]

Type:

(Margin)

property safe_area_scale: Margin

[Read-Write]

Type:

(Margin)

property v_align: VerticalAlignment

[Read-Write]

Type:

(VerticalAlignment)