unreal.SamplerSourceMode

class unreal.SamplerSourceMode

Bases: EnumBase

Controls where the sampler for different texture lookups comes from

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

SSM_CLAMP_WORLD_GROUP_SETTINGS: SamplerSourceMode

Shared sampler source that does not consume a sampler slot. Uses clamp addressing and gets filter mode from the world texture group.

Type:

2

SSM_FROM_TEXTURE_ASSET: SamplerSourceMode

Get the sampler from the texture. Every unique texture will consume a sampler slot, which are limited in number.

Type:

0

SSM_WRAP_WORLD_GROUP_SETTINGS: SamplerSourceMode

Shared sampler source that does not consume a sampler slot. Uses wrap addressing and gets filter mode from the world texture group.

Type:

1