unreal.ScalableFloat

class unreal.ScalableFloat(value=0.0, curve=[None, 'None'])

Bases: unreal.StructBase

Generic numerical value in the form Value * Curve[Level]

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: AttributeSet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve (CurveTableRowHandle): [Read-Write] Curve that is evaluated at a specific level. If found, it is multipled by Value
  • value (float): [Read-Write] Raw value, is multiplied by curve
curve

(CurveTableRowHandle) – [Read-Write] Curve that is evaluated at a specific level. If found, it is multipled by Value

value

(float) – [Read-Write] Raw value, is multiplied by curve