unreal.ScreenID

class unreal.ScreenID

Bases: unreal.StructBase

ID for a Screens Watch History Entry.

Save this off when you add a new watch history and use the same to update or delete that same entry.

C++ Source:

  • Plugin: MagicLeapScreens
  • Module: MagicLeapScreens
  • File: MagicLeapScreensTypes.h