unreal.ScreenReaderReply

class unreal.ScreenReaderReply(handled: bool = False)

Bases: StructBase

A struct passed around the the screen reader framework to indicate if a request has been successfully handled. Use this class to determine if a request to the screen reader user was successfully handled and provide user feedback accordingly. // TODOAccessibility:: Provide examples see: FScreenReaderUser

C++ Source:

  • Plugin: ScreenReader

  • Module: ScreenReader

  • File: ScreenReaderReply.h

Editor Properties: (see get_editor_property/set_editor_property)

  • handled (bool): [Read-Write]

property handled: bool

[Read-Only]

Type:

(bool)