unreal.ScriptableTools_Util

class unreal.ScriptableTools_Util(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Scriptable Tools Utility Library

C++ Source:

  • Plugin: ScriptableToolsFramework

  • Module: ScriptableToolsFramework

  • File: ScriptableInteractiveTool.h

classmethod make_input_ray_hit(hit_depth, optional_hit_object) InputRayHit

Make Input Ray Hit

Parameters:
  • hit_depth (double) –

  • optional_hit_object (Object) –

Return type:

InputRayHit

classmethod make_input_ray_hit_max_depth() InputRayHit

Make Input Ray Hit Max Depth

Return type:

InputRayHit

classmethod make_input_ray_hit_miss() InputRayHit

Make Input Ray Hit Miss

Return type:

InputRayHit