unreal.ScrollBarStyle

class unreal.ScrollBarStyle(horizontal_background_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], vertical_background_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], vertical_top_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], horizontal_top_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], vertical_bottom_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], horizontal_bottom_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], normal_thumb_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], hovered_thumb_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], dragged_thumb_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR])

Bases: unreal.SlateWidgetStyle

Represents the appearance of an SScrollBar

C++ Source:

  • Module: SlateCore
  • File: SlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dragged_thumb_image (SlateBrush): [Read-Write] Image to use when the scrollbar thumb is in its dragged state
  • horizontal_background_image (SlateBrush): [Read-Write] Background image to use when the scrollbar is oriented horizontally
  • horizontal_bottom_slot_image (SlateBrush): [Read-Write] The image to use to represent the track below the thumb when the scrollbar is oriented horizontally
  • horizontal_top_slot_image (SlateBrush): [Read-Write] The image to use to represent the track above the thumb when the scrollbar is oriented horizontally
  • hovered_thumb_image (SlateBrush): [Read-Write] Image to use when the scrollbar thumb is in its hovered state
  • normal_thumb_image (SlateBrush): [Read-Write] Image to use when the scrollbar thumb is in its normal state
  • vertical_background_image (SlateBrush): [Read-Write] Background image to use when the scrollbar is oriented vertically
  • vertical_bottom_slot_image (SlateBrush): [Read-Write] The image to use to represent the track below the thumb when the scrollbar is oriented vertically
  • vertical_top_slot_image (SlateBrush): [Read-Write] The image to use to represent the track above the thumb when the scrollbar is oriented vertically
dragged_thumb_image

(SlateBrush) – [Read-Write] Image to use when the scrollbar thumb is in its dragged state

horizontal_background_image

(SlateBrush) – [Read-Write] Background image to use when the scrollbar is oriented horizontally

horizontal_bottom_slot_image

(SlateBrush) – [Read-Write] The image to use to represent the track below the thumb when the scrollbar is oriented horizontally

horizontal_top_slot_image

(SlateBrush) – [Read-Write] The image to use to represent the track above the thumb when the scrollbar is oriented horizontally

hovered_thumb_image

(SlateBrush) – [Read-Write] Image to use when the scrollbar thumb is in its hovered state

normal_thumb_image

(SlateBrush) – [Read-Write] Image to use when the scrollbar thumb is in its normal state

vertical_background_image

(SlateBrush) – [Read-Write] Background image to use when the scrollbar is oriented vertically

vertical_bottom_slot_image

(SlateBrush) – [Read-Write] The image to use to represent the track below the thumb when the scrollbar is oriented vertically

vertical_top_slot_image

(SlateBrush) – [Read-Write] The image to use to represent the track above the thumb when the scrollbar is oriented vertically