unreal.SelectActorByFilter

class unreal.SelectActorByFilter(outer: Object | None = None, name: Name | str = 'None')

Bases: UTBBaseCommand

Select Actor by Filter

C++ Source:

  • Plugin: UserToolBoxBasicCommand

  • Module: UserToolBoxBasicCommand

  • File: SelectActorByFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_to_current_selection (bool): [Read-Write]

  • category (str): [Read-Write]

  • filter_stack (Array[ActorFilterOptions]): [Read-Write]

  • icon_path (str): [Read-Write] The icon path for the command

  • keyboard_shortcut (InputChord): [Read-Write]

  • name (str): [Read-Write] The name of the command

  • show_parameters (bool): [Read-Write]

  • tooltip (str): [Read-Write]

  • ui_override (type(Class)): [Read-Write]

property apply_to_current_selection: bool

[Read-Only]

Type:

(bool)

property filter_stack: None

[Read-Write]

Type:

(Array[ActorFilterOptions])