unreal.SelectActorByFilter
¶
- class unreal.SelectActorByFilter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UTBBaseCommand
Select Actor by Filter
C++ Source:
Plugin: UserToolBoxBasicCommand
Module: UserToolBoxBasicCommand
File: SelectActorByFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_to_current_selection
(bool): [Read-Write]category
(str): [Read-Write]filter_stack
(Array[ActorFilterOptions]): [Read-Write]icon_path
(str): [Read-Write] The icon path for the commandkeyboard_shortcut
(InputChord): [Read-Write]name
(str): [Read-Write] The name of the commandshow_parameters
(bool): [Read-Write]tooltip
(str): [Read-Write]ui_override
(type(Class)): [Read-Write]