unreal.SequenceRecorderLibrary

class unreal.SequenceRecorderLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Sequence Recorder Blueprint Library

C++ Source:

  • Module: SequenceRecorder

  • File: SequenceRecorderBlueprintLibrary.h

classmethod is_recording_sequence() bool

Are we currently recording a sequence

Return type:

bool

classmethod start_recording_sequence(actors_to_record) None

Start recording the passed-in actors to a level sequence.

Parameters:

actors_to_record (Array[Actor]) – The actors to record

classmethod stop_recording_sequence() None

Stop recording the current sequence, if any