unreal.SequencerChannelProxy

class unreal.SequencerChannelProxy(channel_name: Name = 'None', section: MovieSceneSection = Ellipsis)

Bases: StructBase

Sequencer Channel Proxy

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScriptingEditor

  • File: SequencerCurveEditorObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_name (Name): [Read-Write]

  • section (MovieSceneSection): [Read-Write]

property channel_name: Name

[Read-Write]

Type:

(Name)

property section: MovieSceneSection

[Read-Write]

Type:

(MovieSceneSection)