unreal.SequencerOutlinerScriptingObject

class unreal.SequencerOutlinerScriptingObject(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Sequencer Outliner Scripting Object

C++ Source:

  • Module: SequencerCore

  • File: OutlinerScriptingObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_selection_changed (SequencerOutlinerSelectionChanged): [Read-Write]

get_children(node, type_name='None') Array[SequencerViewModelScriptingStruct]

Get Children

Parameters:
Return type:

Array[SequencerViewModelScriptingStruct]

get_root_node() SequencerViewModelScriptingStruct

Get Root Node

Return type:

SequencerViewModelScriptingStruct

get_selection() Array[SequencerViewModelScriptingStruct]

Get Selection

Return type:

Array[SequencerViewModelScriptingStruct]

property on_selection_changed: SequencerOutlinerSelectionChanged

[Read-Write]

Type:

(SequencerOutlinerSelectionChanged)

set_selection(selection) None

Set Selection

Parameters:

selection (Array[SequencerViewModelScriptingStruct]) –