unreal.SequencerPlaylistItem

class unreal.SequencerPlaylistItem(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Sequencer Playlist Item

C++ Source:

  • Plugin: SequencerPlaylists

  • Module: SequencerPlaylists

  • File: SequencerPlaylistItem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_frame_offset (int32): [Read-Write] Number of frames by which to clip the out point of sections played from this item.

  • mute (bool): [Read-Write] Disable playback of this item and prevent it from entering a hold state.

  • num_loops (int32): [Read-Write] 0 is single playthrough, >= 1 is (n+1) playthroughs.

  • playback_speed (float): [Read-Write] Speed multiplier at which to play sections created by this item. A value of 1 will result in playback at the original speed.

  • start_frame_offset (int32): [Read-Write] Number of frames by which to clip the in point of sections played from this item. Will also affect the first frame for hold.

property end_frame_offset: int

[Read-Write] Number of frames by which to clip the out point of sections played from this item.

Type:

(int32)

property mute: bool

[Read-Write] Disable playback of this item and prevent it from entering a hold state.

Type:

(bool)

property num_loops: int

[Read-Write] 0 is single playthrough, >= 1 is (n+1) playthroughs.

Type:

(int32)

property playback_speed: float

[Read-Write] Speed multiplier at which to play sections created by this item. A value of 1 will result in playback at the original speed.

Type:

(float)

property start_frame_offset: int

[Read-Write] Number of frames by which to clip the in point of sections played from this item. Will also affect the first frame for hold.

Type:

(int32)