unreal.SharedMemoryMediaSourceMode

class unreal.SharedMemoryMediaSourceMode

Bases: EnumBase

Mode of operation when receiving data. Framelocked - Matches source and local frame numbers. Always use this mode in nDisplay. Genlocked - It doesn’t match frame numbers, but it also doesn’t skip frames, so will hold back the sender if it is faster than the receiver. Freerun - It always grabs the latest frame. It may skip frames if they arrive too fast.

C++ Source:

  • Plugin: nDisplay

  • Module: SharedMemoryMedia

  • File: SharedMemoryMediaSource.h

FRAMELOCKED: SharedMemoryMediaSourceMode

0

FREERUN: SharedMemoryMediaSourceMode

It doesn’t match frame numbers, but it also doesn’t skip frames, so will hold back the sender if it is faster than the receiver.

Type:

2

GENLOCKED: SharedMemoryMediaSourceMode

Matches source and local frame numbers. Always use this mode in nDisplay.

Type:

1