unreal.ShowLoginUICallbackProxy
¶
- class unreal.ShowLoginUICallbackProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintAsyncActionBase
Show Login UICallback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: ShowLoginUICallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OnlineShowLoginUIResult): [Read-Write] Called when there is an unsuccessful queryon_success
(OnlineShowLoginUIResult): [Read-Write] Called when there is a successful query
- property on_failure: OnlineShowLoginUIResult¶
[Read-Write] Called when there is an unsuccessful query
- Type:
- property on_success: OnlineShowLoginUIResult¶
[Read-Write] Called when there is a successful query
- Type: