unreal.SimpleCameraShakePattern

class unreal.SimpleCameraShakePattern(outer: Object | None = None, name: Name | str = 'None')

Bases: CameraShakePattern

A base class for a simple camera shake.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: SimpleCameraShakePattern.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_in_time (float): [Read-Write] Blend-in time for this shake. Zero or less means no blend-in.

  • blend_out_time (float): [Read-Write] Blend-out time for this shake. Zero or less means no blend-out.

  • duration (float): [Read-Write] Duration in seconds of this shake. Zero or less means infinite.