unreal.SimpleCameraShakePattern
¶
- class unreal.SimpleCameraShakePattern(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CameraShakePattern
A base class for a simple camera shake.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: SimpleCameraShakePattern.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_in_time
(float): [Read-Write] Blend-in time for this shake. Zero or less means no blend-in.blend_out_time
(float): [Read-Write] Blend-out time for this shake. Zero or less means no blend-out.duration
(float): [Read-Write] Duration in seconds of this shake. Zero or less means infinite.