unreal.SimulationTiming

class unreal.SimulationTiming

Bases: EnumBase

Determines behaviour regarding deferral of simulation tasks.

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_RigidBody.h

DEFAULT: SimulationTiming

Use the default project setting as defined by p.RigidBodyNode.DeferredSimulationDefault.

Type:

0

DEFERRED: SimulationTiming

Always run the simulation in the background and retrieve the result on the next animation evaluation.

Type:

2

SYNCHRONOUS: SimulationTiming

Always run the simulation to completion during animation evaluation.

Type:

1