unreal.SkeletalControlLibrary

class unreal.SkeletalControlLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Exposes operations to be performed on a skeletal control anim node Note: Experimental and subject to change!

C++ Source:

  • Module: AnimGraphRuntime

  • File: SkeletalControlLibrary.h

classmethod convert_to_skeletal_control(node) -> (SkeletalControlReference, result=AnimNodeReferenceConversionResult)

Get a skeletal control from an anim node

Parameters:

node (AnimNodeReference) –

Returns:

result (AnimNodeReferenceConversionResult):

Return type:

AnimNodeReferenceConversionResult

classmethod convert_to_skeletal_control_pure(node) -> (skeletal_control=SkeletalControlReference, result=bool)

Get a skeletal control from an anim node (pure)

Parameters:

node (AnimNodeReference) –

Returns:

skeletal_control (SkeletalControlReference):

result (bool):

Return type:

tuple

classmethod get_alpha(skeletal_control) float

Get the alpha value of this skeletal control

Parameters:

skeletal_control (SkeletalControlReference) –

Return type:

float

classmethod set_alpha(skeletal_control, alpha) SkeletalControlReference

Set the alpha value of this skeletal control

Parameters:
Return type:

SkeletalControlReference