unreal.SkeletalMaterial

class unreal.SkeletalMaterial(material_interface=None, material_slot_name='None', uv_channel_data=[])

Bases: unreal.StructBase

Skeletal Material

C++ Source:

  • Module: Engine
  • File: SkeletalMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • imported_material_slot_name (Name): [Read-Only] This name should be use when we re-import a skeletal mesh so we can order the Materials array like it should be
  • material_interface (MaterialInterface): [Read-Write] Material Interface
  • material_slot_name (Name): [Read-Write] This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change
  • uv_channel_data (MeshUVChannelInfo): [Read-Only] Data used for texture streaming relative to each UV channels.
material_interface

(MaterialInterface) – [Read-Only] Material Interface

material_slot_name

(Name) – [Read-Only] This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change

uv_channel_data

(MeshUVChannelInfo) – [Read-Only] Data used for texture streaming relative to each UV channels.