unreal.SkeletalMeshOptimizationType

class unreal.SkeletalMeshOptimizationType

Bases: EnumBase

Enum specifying the reduction type to use when simplifying skeletal meshes with Simmplygon

C++ Source:

  • Module: Engine

  • File: SkeletalMeshReductionSettings.h

SMOT_MAX_DEVIATION: SkeletalMeshOptimizationType

Accuracy requirement will be used for simplification.

Type:

1

SMOT_NUM_OF_TRIANGLES: SkeletalMeshOptimizationType

Triangle requirement will be used for simplification.

Type:

0

SMOT_TRIANGLE_OR_DEVIATION: SkeletalMeshOptimizationType

Simplification will continue until either Triangle or Accuracy requirement is met.

Type:

2