unreal.SkeletalMeshSamplingRegionBoneFilter

class unreal.SkeletalMeshSamplingRegionBoneFilter

Bases: unreal.StructBase

Filter to include or exclude bones and their associated triangles from a sampling region.

C++ Source:

  • Module: Engine
  • File: SkeletalMeshSampling.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_to_children (bool): [Read-Write] If true, this filter will apply to all children of this bone as well.
  • bone_name (Name): [Read-Write] Bone Name
  • include_or_exclude (bool): [Read-Write] If true, this filter will include bones. If false, it will exclude them.