unreal.SlateColor

class unreal.SlateColor(specified_color=[1.0, 0.0, 1.0, 1.0], color_use_rule=SlateColorStylingMode.USE_COLOR_SPECIFIED)

Bases: unreal.StructBase

A Slate color can be a directly specified value, or the color can be pulled from a WidgetStyle.

C++ Source:

  • Module: SlateCore
  • File: SlateColor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_use_rule (SlateColorStylingMode): [Read-Write] The rule for which color to pick.
  • specified_color (LinearColor): [Read-Write] The current specified color; only meaningful when ColorToUse == UseColor_Specified.
color_use_rule

(SlateColorStylingMode) – [Read-Write] The rule for which color to pick.

specified_color

(LinearColor) – [Read-Write] The current specified color; only meaningful when ColorToUse == UseColor_Specified.