unreal.SmartObjectHandle

class unreal.SmartObjectHandle

Bases: StructBase

Handle to a registered smartobject.

C++ Source:

  • Plugin: SmartObjects

  • Module: SmartObjectsModule

  • File: SmartObjectTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id (uint64): [Read-Only]

__eq__(other: object) bool

Overloads:

  • SmartObjectHandle Returns true if SmartObjectHandle A is equal to SmartObjectHandle B (A == B)

__ne__(other: object) bool

Overloads:

  • SmartObjectHandle Returns true if SmartObjectHandle A is NOT equal to SmartObjectHandle B (A != B)

equals(b) bool

Returns true if SmartObjectHandle A is equal to SmartObjectHandle B (A == B)

Parameters:

b (SmartObjectHandle) –

Return type:

bool

not_equal(b) bool

Returns true if SmartObjectHandle A is NOT equal to SmartObjectHandle B (A != B)

Parameters:

b (SmartObjectHandle) –

Return type:

bool