unreal.SmartObjectHandle
¶
- class unreal.SmartObjectHandle¶
Bases:
StructBase
Handle to a registered smartobject.
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
id
(uint64): [Read-Only]
- __eq__(other: object) bool ¶
Overloads:
SmartObjectHandle
Returns true if SmartObjectHandle A is equal to SmartObjectHandle B (A == B)
- __ne__(other: object) bool ¶
Overloads:
SmartObjectHandle
Returns true if SmartObjectHandle A is NOT equal to SmartObjectHandle B (A != B)
- equals(b) bool ¶
Returns true if SmartObjectHandle A is equal to SmartObjectHandle B (A == B)
- Parameters:
b (SmartObjectHandle) –
- Return type:
- not_equal(b) bool ¶
Returns true if SmartObjectHandle A is NOT equal to SmartObjectHandle B (A != B)
- Parameters:
b (SmartObjectHandle) –
- Return type: