unreal.SmartObjectSlotHandle

class unreal.SmartObjectSlotHandle

Bases: StructBase

Struct used to identify a runtime slot instance

C++ Source:

  • Plugin: SmartObjects

  • Module: SmartObjectsModule

  • File: SmartObjectTypes.h

__eq__(other: object) bool

Overloads:

  • SmartObjectSlotHandle Returns true if SmartObjectSlotHandle A is equal to SmartObjectSlotHandle B (A == B)

__ne__(other: object) bool

Overloads:

  • SmartObjectSlotHandle Returns true if SmartObjectSlotHandle A is NOT equal to SmartObjectSlotHandle B (A != B)

equals(b) bool

Returns true if SmartObjectSlotHandle A is equal to SmartObjectSlotHandle B (A == B)

Parameters:

b (SmartObjectSlotHandle) –

Return type:

bool

not_equal(b) bool

Returns true if SmartObjectSlotHandle A is NOT equal to SmartObjectSlotHandle B (A != B)

Parameters:

b (SmartObjectSlotHandle) –

Return type:

bool