unreal.SmartObjectSlotHandle
¶
- class unreal.SmartObjectSlotHandle¶
Bases:
StructBase
Struct used to identify a runtime slot instance
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectTypes.h
- __eq__(other: object) bool ¶
Overloads:
SmartObjectSlotHandle
Returns true if SmartObjectSlotHandle A is equal to SmartObjectSlotHandle B (A == B)
- __ne__(other: object) bool ¶
Overloads:
SmartObjectSlotHandle
Returns true if SmartObjectSlotHandle A is NOT equal to SmartObjectSlotHandle B (A != B)
- equals(b) bool ¶
Returns true if SmartObjectSlotHandle A is equal to SmartObjectSlotHandle B (A == B)
- Parameters:
b (SmartObjectSlotHandle) –
- Return type:
- not_equal(b) bool ¶
Returns true if SmartObjectSlotHandle A is NOT equal to SmartObjectSlotHandle B (A != B)
- Parameters:
b (SmartObjectSlotHandle) –
- Return type: