unreal.SocketReference

class unreal.SocketReference

Bases: unreal.StructBase

Socket Reference

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_SkeletalControlBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • socket_name (Name): [Read-Write] Target socket to look at. Used if LookAtBone is empty. - You can use LookAtLocation if you need offset from this point. That location will be used in their local space. *