unreal.SoftWorldReference

class unreal.SoftWorldReference(world_asset: World = Ellipsis)

Bases: StructBase

A simple wrapper type to enable content-defined structs to hold soft references to UWorld assets *

C++ Source:

  • Module: Engine

  • File: SoftWorldReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • world_asset (World): [Read-Write]

property world_asset: World

[Read-Write]

Type:

(World)