unreal.SolverGaussSeidelConstraintsGroup
¶
- class unreal.SolverGaussSeidelConstraintsGroup(collision_spring: CollisionSpringGroup = [])¶
Bases:
StructBase
Solver Gauss Seidel Constraints Group
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableSolverComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_spring
(CollisionSpringGroup): [Read-Write] Collsion detection radius and stiffnessomega_sor
(float): [Read-Write] Acceleration related parameter. Tune it down if simulation becomes unstable.use_gauss_seidel_constraints
(bool): [Read-Write] Enable the Gauss Seidel solver instead of the existing XPBD.use_gs_neohookean
(bool): [Read-Write] Enable another model that runs simulation faster.use_sor
(bool): [Read-Write] Enable acceleration technique for Gauss Seidel solver to make simulation look better within a limited budget.
- property collision_spring: CollisionSpringGroup¶
[Read-Only] Collsion detection radius and stiffness
- Type: