unreal.SolverTimingGroup

class unreal.SolverTimingGroup(execution_model: DeformableExecutionModel = Ellipsis)

Bases: StructBase

Solver Timing Group

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: ChaosDeformableSolverComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • do_threaded_advance (bool): [Read-Write]

  • execution_model (DeformableExecutionModel): [Read-Write] ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic.

  • fix_time_step (bool): [Read-Write]

  • num_solver_iterations (int32): [Read-Write]

  • num_sub_steps (int32): [Read-Write]

  • time_step_size (float): [Read-Write]

property execution_model: DeformableExecutionModel

[Read-Only] ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic.

Type:

(DeformableExecutionModel)