unreal.SoundGeneratorOutput

class unreal.SoundGeneratorOutput(name: Name = 'None')

Bases: StructBase

Base class for generators that have outputs that can be exposed to other game code.

NOTE: This is not widely supported and should be considered experimental.

C++ Source:

  • Module: AudioExtensions

  • File: SoundGeneratorOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] The output’s name

property name: Name

[Read-Only] The output’s name

Type:

(Name)