unreal.SoundModulationDestinationSettings

class unreal.SoundModulationDestinationSettings(value: float = 0.0, modulators: None = [])

Bases: StructBase

Parameter destination settings allowing modulation control override for parameter destinations opting in to the Modulation System.

C++ Source:

  • Module: Engine

  • File: SoundModulationDestination.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_modulation (bool): [Read-Write] Whether or not to enable modulation

  • modulator (SoundModulatorBase): [Read-Write] deprecated: Property ‘Modulator’ is deprecated.

  • modulators (Set[SoundModulatorBase]): [Read-Write] Set of modulation sources, which provides values to mix with base value.

  • value (float): [Read-Write] Base value of parameter

property modulator: SoundModulatorBase

[Read-Write] deprecated: Property ‘Modulator’ is deprecated.

Type:

(SoundModulatorBase)

property modulators: None

[Read-Write] Set of modulation sources, which provides values to mix with base value.

Type:

(Set[SoundModulatorBase])

property value: float

[Read-Write] Base value of parameter

Type:

(float)