unreal.SoundNodeAssetReferencer
¶
- class unreal.SoundNodeAssetReferencer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNode
Sound node that contains a reference to the raw wave file to be played
C++ Source:
Module: Engine
File: SoundNodeAssetReferencer.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes
(Array[SoundNode]): [Read-Write]