unreal.SoundNodeAssetReferencer

class unreal.SoundNodeAssetReferencer(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Sound node that contains a reference to the raw wave file to be played

C++ Source:

  • Module: Engine

  • File: SoundNodeAssetReferencer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]