unreal.SoundNodeAttenuation

class unreal.SoundNodeAttenuation(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Defines how a sound’s volume changes based on distance to the listener

C++ Source:

  • Module: Engine

  • File: SoundNodeAttenuation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation_overrides (SoundAttenuationSettings): [Read-Write]

  • attenuation_settings (SoundAttenuation): [Read-Write]

  • child_nodes (Array[SoundNode]): [Read-Write]

  • override_attenuation (bool): [Read-Write]