unreal.SoundNodeDelay

class unreal.SoundNodeDelay(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Defines a delay

C++ Source:

  • Module: Engine

  • File: SoundNodeDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • delay_max (float): [Read-Write] The upper bound of delay time in seconds.

  • delay_min (float): [Read-Write] The lower bound of delay time in seconds.