unreal.SoundNodeGroupControl

class unreal.SoundNodeGroupControl(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Plays different sounds depending on the number of active sounds Any time a new sound is played, the first group that has an available slot will be chosen

C++ Source:

  • Module: Engine

  • File: SoundNodeGroupControl.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • group_sizes (Array[int32]): [Read-Write] How many active sounds are allowed for each group