unreal.SoundNodeGroupControl
¶
- class unreal.SoundNodeGroupControl(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNode
Plays different sounds depending on the number of active sounds Any time a new sound is played, the first group that has an available slot will be chosen
C++ Source:
Module: Engine
File: SoundNodeGroupControl.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes
(Array[SoundNode]): [Read-Write]group_sizes
(Array[int32]): [Read-Write] How many active sounds are allowed for each group