unreal.SoundNodeLooping
¶
- class unreal.SoundNodeLooping(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNode
Defines how a sound loops; either indefinitely, or for a set number of times. Note: The Looping node should only be used for logical or procedural looping such as introducing a delay. These sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely, use the Looping flag on the Wave Player node for that sound.
C++ Source:
Module: Engine
File: SoundNodeLooping.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes
(Array[SoundNode]): [Read-Write]loop_count
(int32): [Read-Write] The amount of times to looploop_indefinitely
(bool): [Read-Write] If enabled, the node will continue to loop indefinitely regardless of the Loop Count value.