unreal.SoundNodeMixer
¶
- class unreal.SoundNodeMixer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNode
Defines how concurrent sounds are mixed together
C++ Source:
Module: Engine
File: SoundNodeMixer.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes
(Array[SoundNode]): [Read-Write]input_volume
(Array[float]): [Read-Write] A volume for each input. Automatically sized.