unreal.SoundNodeMixer

class unreal.SoundNodeMixer(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Defines how concurrent sounds are mixed together

C++ Source:

  • Module: Engine

  • File: SoundNodeMixer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • input_volume (Array[float]): [Read-Write] A volume for each input. Automatically sized.