unreal.SoundNodeModulator

class unreal.SoundNodeModulator(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Defines a random volume and pitch modification when a sound starts

C++ Source:

  • Module: Engine

  • File: SoundNodeModulator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • pitch_max (float): [Read-Write] The upper bound of pitch (1.0 is no change).

  • pitch_min (float): [Read-Write] The lower bound of pitch (1.0 is no change).

  • volume_max (float): [Read-Write] The upper bound of volume (1.0 is no change).

  • volume_min (float): [Read-Write] The lower bound of volume (1.0 is no change).