unreal.SoundNodeModulator
¶
- class unreal.SoundNodeModulator(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNode
Defines a random volume and pitch modification when a sound starts
C++ Source:
Module: Engine
File: SoundNodeModulator.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes
(Array[SoundNode]): [Read-Write]pitch_max
(float): [Read-Write] The upper bound of pitch (1.0 is no change).pitch_min
(float): [Read-Write] The lower bound of pitch (1.0 is no change).volume_max
(float): [Read-Write] The upper bound of volume (1.0 is no change).volume_min
(float): [Read-Write] The lower bound of volume (1.0 is no change).