unreal.SoundNodeModulatorContinuous

class unreal.SoundNodeModulatorContinuous(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Allows named parameter based manipulation of pitch and volume

C++ Source:

  • Module: Engine

  • File: SoundNodeModulatorContinuous.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • pitch_modulation_params (ModulatorContinuousParams): [Read-Write]

  • volume_modulation_params (ModulatorContinuousParams): [Read-Write]