unreal.SoundNodeOscillator

class unreal.SoundNodeOscillator(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Defines how a sound oscillates

C++ Source:

  • Module: Engine

  • File: SoundNodeOscillator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • amplitude_max (float): [Read-Write] An amplitude of 0.25 would oscillate between 0.75 and 1.25.

  • amplitude_min (float): [Read-Write] An amplitude of 0.25 would oscillate between 0.75 and 1.25.

  • center_max (float): [Read-Write] A center of 0.5 would oscillate around 0.5.

  • center_min (float): [Read-Write] A center of 0.5 would oscillate around 0.5.

  • child_nodes (Array[SoundNode]): [Read-Write]

  • frequency_max (float): [Read-Write] A frequency of 20 would oscillate at 10Hz.

  • frequency_min (float): [Read-Write] A frequency of 20 would oscillate at 10Hz.

  • modulate_pitch (bool): [Read-Write] Whether to oscillate pitch.

  • modulate_volume (bool): [Read-Write] Whether to oscillate volume.

  • offset_max (float): [Read-Write] Offset into the sine wave. Value modded by 2 * PI.

  • offset_min (float): [Read-Write] Offset into the sine wave. Value modded by 2 * PI.