unreal.SoundNodeOscillator
¶
- class unreal.SoundNodeOscillator(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNode
Defines how a sound oscillates
C++ Source:
Module: Engine
File: SoundNodeOscillator.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude_max
(float): [Read-Write] An amplitude of 0.25 would oscillate between 0.75 and 1.25.amplitude_min
(float): [Read-Write] An amplitude of 0.25 would oscillate between 0.75 and 1.25.center_max
(float): [Read-Write] A center of 0.5 would oscillate around 0.5.center_min
(float): [Read-Write] A center of 0.5 would oscillate around 0.5.child_nodes
(Array[SoundNode]): [Read-Write]frequency_max
(float): [Read-Write] A frequency of 20 would oscillate at 10Hz.frequency_min
(float): [Read-Write] A frequency of 20 would oscillate at 10Hz.modulate_pitch
(bool): [Read-Write] Whether to oscillate pitch.modulate_volume
(bool): [Read-Write] Whether to oscillate volume.offset_max
(float): [Read-Write] Offset into the sine wave. Value modded by 2 * PI.offset_min
(float): [Read-Write] Offset into the sine wave. Value modded by 2 * PI.