unreal.SoundNodeParamCrossFade

class unreal.SoundNodeParamCrossFade(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNodeDistanceCrossFade

Crossfades between different sounds based on a parameter

C++ Source:

  • Module: Engine

  • File: SoundNodeParamCrossFade.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • cross_fade_input (Array[DistanceDatum]): [Read-Write] Each input needs to have the correct data filled in so the SoundNodeDistanceCrossFade is able to determine which sounds to play

  • param_name (Name): [Read-Write] Parameter controlling cross fades.