unreal.SoundNodeSwitch

class unreal.SoundNodeSwitch(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Selects a child node based on the value of a integer parameter

C++ Source:

  • Module: Engine

  • File: SoundNodeSwitch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • int_parameter_name (Name): [Read-Write] The name of the integer parameter to use to determine which branch we should take