unreal.SoundNodeWaveParam
¶
- class unreal.SoundNodeWaveParam(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNode
Sound node that takes a runtime parameter for the wave to play
C++ Source:
Module: Engine
File: SoundNodeWaveParam.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes
(Array[SoundNode]): [Read-Write]wave_parameter_name
(Name): [Read-Write] The name of the wave parameter to use to look up the SoundWave we should play