unreal.SoundNodeWaveParam

class unreal.SoundNodeWaveParam(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Sound node that takes a runtime parameter for the wave to play

C++ Source:

  • Module: Engine

  • File: SoundNodeWaveParam.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • wave_parameter_name (Name): [Read-Write] The name of the wave parameter to use to look up the SoundWave we should play