unreal.SoundWaveSpectralData

class unreal.SoundWaveSpectralData(frequency_hz=0.0, magnitude=0.0, normalized_magnitude=0.0)

Bases: unreal.StructBase

Struct used to retrieve the spectral magnitude of an audio signal at a given frequency to BP

C++ Source:

  • Module: Engine
  • File: SoundWave.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency_hz (float): [Read-Write] The frequency hz of the spectrum value
  • magnitude (float): [Read-Write] The magnitude of the spectrum at this frequency
  • normalized_magnitude (float): [Read-Write] The normalized magnitude of the spectrum at this frequency
frequency_hz

(float) – [Read-Write] The frequency hz of the spectrum value

magnitude

(float) – [Read-Write] The magnitude of the spectrum at this frequency

normalized_magnitude

(float) – [Read-Write] The normalized magnitude of the spectrum at this frequency