unreal.SoundscapeSubsystem

class unreal.SoundscapeSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: GameInstanceSubsystem

Soundscape Subsystem

C++ Source:

  • Plugin: Soundscape

  • Module: Soundscape

  • File: SoundscapeSubsystem.h

add_color_point_collection(color_point_collection_name, color_point_collection) None

Add a Color Point Collection to the Subsystem, returns true if successful

Parameters:
add_palette_collection(palette_collection_name, palette_collection) bool

Add Palette Collection

Parameters:
Return type:

bool

check_color_point_density(location, color_point) int32

Check Color Point Density for a Location Cell

Parameters:
Return type:

int32

clear_state(soundscape_state) None

Clear State

Parameters:

soundscape_state (GameplayTag) –

remove_color_point_collection(color_point_collection_name) bool

Remove a Color Point Collection from the Subsystem, returns true if successful

Parameters:

color_point_collection_name (Name) –

Return type:

bool

remove_palette_collection(palette_collection_name) bool

Remove Palette Collection

Parameters:

palette_collection_name (Name) –

Return type:

bool

restart_soundscape() None

Restart Soundscape

set_state(soundscape_state) None

Set State

Parameters:

soundscape_state (GameplayTag) –