unreal.SourceEffectDynamicsProcessorSettings

class unreal.SourceEffectDynamicsProcessorSettings(dynamics_processor_type=SourceEffectDynamicsProcessorType.COMPRESSOR, peak_mode=SourceEffectDynamicsPeakMode.ROOT_MEAN_SQUARED, look_ahead_msec=3.0, attack_time_msec=10.0, release_time_msec=100.0, threshold_db=-6.0, ratio=1.5, knee_bandwidth_db=10.0, input_gain_db=0.0, output_gain_db=0.0, stereo_linked=True, analog_mode=True)

Bases: unreal.StructBase

Source Effect Dynamics Processor Settings

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SourceEffectDynamicsProcessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • analog_mode (bool): [Read-Write] Analog Mode
  • attack_time_msec (float): [Read-Write] Attack Time Msec
  • dynamics_processor_type (SourceEffectDynamicsProcessorType): [Read-Write] Dynamics Processor Type
  • input_gain_db (float): [Read-Write] Input Gain Db
  • knee_bandwidth_db (float): [Read-Write] Knee Bandwidth Db
  • look_ahead_msec (float): [Read-Write] Look Ahead Msec
  • output_gain_db (float): [Read-Write] Output Gain Db
  • peak_mode (SourceEffectDynamicsPeakMode): [Read-Write] Peak Mode
  • ratio (float): [Read-Write] Ratio
  • release_time_msec (float): [Read-Write] Release Time Msec
  • stereo_linked (bool): [Read-Write] Stereo Linked
  • threshold_db (float): [Read-Write] Threshold Db
analog_mode

(bool) – [Read-Write] Analog Mode

attack_time_msec

(float) – [Read-Write] Attack Time Msec

dynamics_processor_type

(SourceEffectDynamicsProcessorType) – [Read-Write] Dynamics Processor Type

input_gain_db

(float) – [Read-Write] Input Gain Db

knee_bandwidth_db

(float) – [Read-Write] Knee Bandwidth Db

look_ahead_msec

(float) – [Read-Write] Look Ahead Msec

output_gain_db

(float) – [Read-Write] Output Gain Db

peak_mode

(SourceEffectDynamicsPeakMode) – [Read-Write] Peak Mode

ratio

(float) – [Read-Write] Ratio

release_time_msec

(float) – [Read-Write] Release Time Msec

stereo_linked

(bool) – [Read-Write] Stereo Linked

threshold_db

(float) – [Read-Write] Threshold Db