unreal.SourceEffectEQBand

class unreal.SourceEffectEQBand(frequency=500.0, bandwidth=2.0, gain_db=0.0, enabled=False)

Bases: unreal.StructBase

Source Effect EQBand

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SourceEffectEQ.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bandwidth (float): [Read-Write] The bandwidth (in octaves) of the band
  • enabled (bool): [Read-Write] Whether or not the band is enabled. Allows changing bands on the fly.
  • frequency (float): [Read-Write] The cutoff frequency of the band
  • gain_db (float): [Read-Write] The gain in decibels to apply to the eq band
bandwidth

(float) – [Read-Write] The bandwidth (in octaves) of the band

enabled

(bool) – [Read-Write] Whether or not the band is enabled. Allows changing bands on the fly.

frequency

(float) – [Read-Write] The cutoff frequency of the band

gain_db

(float) – [Read-Write] The gain in decibels to apply to the eq band